Adoption of Gamified Systems: A Study on a Social Media Gamification Website
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Date
2015, 2015
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
IGI Global
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
This study aims to understand the factors affecting the attitude towards and adoption of gamified systems, which are receiving increasing interest worldwide as they can be used for attitude change and increasing user engagement in a wide range of areas. Whether individuals use these systems because they consider them useful or if there are other motivational factors deemed important are analysed. Considering the gamification applications as new technology applications, an extended technology acceptance model (TAM) is used based on existing literature to explain attitude formation and adoption of gamified systems. An online survey is carried out on a social networking gamification website (EmpireAvenue.com) and the collected data is analysed using partial least squares structural equation modelling (PLS-SEM). The findings indicate that extended TAM incorporating intrinsic motivation elements (enjoyment and playfulness) is able to explain attitudes towards and continued use intention for a gamified system.
Description
Aydin, Gökhan/0000-0002-5652-8694
ORCID
Keywords
Gamification, Gamified Services, Partial Least Squares, PLS-SEM, TAM, Technology Acceptance, PLS-SEM, Gamified Services, TAM, Technology Acceptance, 650, Gamification, Partial Least Squares, 004
Fields of Science
0502 economics and business, 05 social sciences
Citation
WoS Q
Scopus Q

OpenCitations Citation Count
20
Source
Volume
5
Issue
3
Start Page
18
End Page
37
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CrossRef : 12
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Mendeley Readers : 79
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